

150 cards. 5 Forces. 1 prophecy.
Deploy Heroes, equip Relics, and unleash Events to reduce your opponent's Life to 0. Every card tells a story. Every game writes a new one.




Every card belongs to one. Every force has a counter. +3 attack bonus against the weaker force.
Wisdom

The ultimate victory. It outlasts others.
27 Cards
Ignores

Outlasts

Conviction

The will to win odds.
28 Cards


Clarity

The lens of truth. It disproves lies.
34 Cards


Power

The raw energy of the ledger. It strikes first.
31 Cards
The Five Forces
Shakes

Prophecy

The voice of future reality.
30 Cards

Crushes
Attacking a weaker Force grants +3 ATK bonus.

Disproves



Your fighters. Deploy them, attack with them, build your strategy around them.
Heroes ×110

Equipment and artifacts. Attach to a Hero or place on the field for passive effects.
Relics ×20

One-shot plays. Resolve instantly. One moment that changes everything.
Events ×20
150 cards. 3 types.
The Collection




Each turn follows six phases. In order. Always.
I. GENESIS
Gain +1 Energy (max 5). Energy accumulates and carries over.Â
II. DECODE
Draw 1 card from your deck.
III. ACTIVATE
Spend Energy to play Heroes, Relics, and Events from your hand.
IV. SETTLE
Move your cards between The Altar and The Vault.
V. VALIDATE
Your Altar cards attack. Excess damage from a kill hits the opponent directly.
VI. EXODUS
Discard to hand limit. End-of-turn effects trigger.
